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GA-GWNN: Generalized Adaptive Graph Wavelet Neural Network
Wavelet-based graph neural networks have received increasing attention in the node classification task. Existing graph wavelet-based …
Swakshar Deb
,
Shafin Rahman
,
Sejuti Rahman
Paper
Supplementary
Code
Data-augmentation for Bangla-English Code-Mixed Sentiment Analysis: Enhancing Cross Linguistic Contextual Understanding
In today’s digital world, automated sentiment analysis from online reviews can contribute to a wide variety of decision-making …
Mohammad Tareq
,
Md Fokhrul Islam
,
Swakshar Deb
,
Sejuti Rahman
,
Abdullah Al Mahmud
Paper
Code
Graph Convolutional Networks for Assessment of Physical Rehabilitation Exercises
Health professionals often prescribe patients to perform specific exercises for rehabilitation of several diseases (e.g., stroke, …
Swakshar Deb
,
Md Fokhrul Islam
,
Shafin Rahman
,
Sejuti Rahman
Paper
Code
Video
AI-Driven Stroke Rehabilitation Systems and Assessment: A Systematic Review
Post-stroke therapy restores lost skills. Traditionally, patients are supported by skilled therapists who monitor their progress and …
Sejuti Rahman
,
Sujan Sarker
,
A. K. M. Nadimul Haque
,
Monisha Mushtary Uttsha
,
Md Fokhrul Islam
,
Swakshar Deb
Paper
The relationship between mental well-being and dysregulated gaming: A specification curve analysis of five gaming disorder scales
Gaming disorder (also known as dysregulated gaming) has received significant research and policy attention based on concerns that …
Nick Ballou
,
Antonius J Van Rooij
Posted Sep 11, 2020
Publisher Version (Open Access)
OSF data
The Changing Face of Desktop Video Game Monetisation: An Exploration of Trends in Loot Boxes, Pay to Win, and Cosmetic Microtransactions in the Most-Played Steam Games of 2010-2019
It is now common practice for video game companies to not just sell copies of games themselves, but to also sell in-game bonuses or …
David Zendle
,
Rachel Meyer
,
Nick Ballou
Posted May 7, 2020
Publisher [Open Access]
The Prevalence of Loot Boxes in Mobile and Desktop Games
Background and Aims
Loot boxes are items in video games that may be bought for real-world money but provide ran- domized rewards. …
David Zendle
,
Rachel Meyer
,
Paul Cairns
,
Stuart Waters
,
Nick Ballou
Posted Jan 20, 2020
Publisher
Preprint
OSF data
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